First of all, our recommendation if you want to develop a video game is that you have to know the industry first. Play as many titles as you can on every platform, especially on the platform in which you want to take part. After then, when you know well what the market offers, how they do it, what they do well, what they do bad and what they miss, then you can create something which fits perfectly into the gap that you have just discovered in your “amateur” market analysis. Try to attack the points where the catalog is weak with innovating solutions. Following this path, you will have the ability to offer quality content, something very useful not only for your client but for the evolution of the industry itself.
After the market analysis, you can create something which fits perfectly into the gap
Secondly, after your play session, you are ready to start your training. Here you have a course done by Oculus and Unity in a partnership in which you go throw all stages of VR development process, from the idea to launch. With a wide variety of sections such as market analysis, sound, performance, etc. This course is a very useful resource for you and your training program. The course has a duration of 20h, trust us, is worth it. Our recommendation is to watch it completely, and take notes in each module. However, we are going to dive into every module in the following posts.
Oculus & Unity course is a must have learning resource to make your preliminary project.
The first step of our adventure is to develop the preliminary project. In this phase, you have to generate the first version of your idea. In order to validate it with the team. This version should have only the basics to iterate quickly, if the team doesn’t like that version.
If you have played enough Virtual Reality and you have done the course of Oculus, at this point you will understand what types of games are the best sellers and what they do well. Using that, you have to think about some fresh ideas following the patterns of the industry. For the moment, you only need a basic description, which is the main objective, and the core mechanics. For example;
Beat Saber: Simple game where the player has to cut some boxes in certain directions following the rhythm of the music.
After thinking about 10 to 20 ideas at least, you can analyze them one by one and write it in a doc with the following template. First of all the name and description, and a box with similar games. Then, for each similar game write what you have analyzed previously, good, bad and missing things.
After that, you must dig deep in your ideas and answer the followings questions:
- What does the player do in our game?
- How does he do it?
- How does he make progress in the game?
- Has the game narrative? What type?
If you are able to answer these questions, your development processes are going to be very clear.
Ok, perfect!. Now you have a complete document with tons of possibilities for VR and which are the competitors for each one. If you think that you will be able to fill the gaps with incredible solutions, then, you can make the game that you love. Improve things is also god.
Now is the time to decide with your team which is the best one. Making the ballot is quite simple, the only thing that you have to do is mark each game with plus(+) if you want to make it, minus(-) if you don’t, and equal(=) if you don’t mind. But remember, think about your decision before making it, that idea will be your presentation to the world. After that, calculate the result counting the number of each mark. For example
- Game 1: + – + =, RESULT: +
- Game 2: –++, RESULT: =
At this point, you will be able to discard the ideas with result minus and repeat the process with the other ones and also make your preliminary project. At the end, you must have only one idea, the great one.
That’s enough for today. If you have any questions about it, feel free to ask.